Elsewhere
SLATE
- The ABC’s of Failure: How Grades Are Ruining American Education
- The Anti-Revolutionary Politics of BioShock Infinite
- Dark Night (After Night After Night) of the Soul: The Ethics of 100-Hour Video Games
- Does Public Nudity Spread Disease?
- Shooting Gallery: Why Aren’t There Civilians in Military Video Games?
- Man Milk: My Curious Quest to Breastfeed
THE NEW INQUIRY
- Sex in Public: Interview with Mandy Stadtmiller
- Sex on Inauguration Night
- Escape From Minus World
- Vagina Analogues: Female Hysteria and the Drone War on Terror (TNI vol. 6)
- Jar-Jar Jesus: The Anti-hallucinogenics of George Lucas
- Fuck Forever and Never Die
- We Should Stop Here: The Search for Posthumanism
- I’m With Stupid: Clarice Lispector’s The Hour of the Star
- The Missing Medium: Ian Bogost & Videogame Creationism
BOOKFORUM
THE DAILY BEAST
- The Selfish Genome: The Necessary Myths of Scientific Progress
- Neo-Nazis, Crips, and Recruiters: How the US Military Lost Control of Itself
- Wonder Years in Nazi Land: Heinrich Böll’s What’s to Become of the Boy?
THE ATLANTIC
THE BELIEVER
THE FASTER TIMES
- Your Spouse is Using You: Facebook and the Effects of Unemployment on Divorce
- The Perfect Art: Reality Television and Polygamy
- Pornography & Superstition: A Genital Manifesto
- Occupy Wall Street and the War on Metonomy
- Trying to Do Acid with My Mother; or Anarchy is Ownership
- Abort My Baby: The Role of Reason in the Fight for Fetuses
- Sub-Erotic Politics: Rick Perry, Michele Bachmann and the Corn Dog Blowjobs
- Men at Work: The Debt Ceiling and the Effect of Women on Group Intelligence
- Other People’s Girlfriends I Have Slept With
- Cell Phone Pictures of My Penis I Have Taken
- Love in a Toilet: The Bridesmaids Prenuptial Test
- Gonads in Love: The Recent History of Pheromones and Birth Control
- A Night Off the Leash: Drunk and Shouting Against bin Laden at the World Trade Center
- Manly-Pedi: The Argument Over the Boy With Painted Toenails
- All The Fat Women I’ve Loved, or It Was Me Not You
- Twitter Rage and Japan; or How to Insert a Penis into a Crisis
- Why 25 Year-Old Men Won’t Marry You; or the Invention of Jaywalking
- Barely Illegal: When Underage Girls Discover Sex on the Internet
- Rape This Meme: Making Fun of Violence Against Women
- I Would Die for You: Love and Sacrifice in Arizona
- New Yorker Manners, or Thanks So Much for Nothing
- Kissing on New Year’s Eve: A PDA Manifesto
- Sexual Rebellion in Iran, or Real Men Come From Above
- More Loco: Why the Four Loko Ban Makes Us Even Stupider
- Singing to Strangers: The Anonymity of the Modern Rock Star
- I Was a Teenage Bully; or Terror in the Time of Tea Bags
- Angelina Jolie, Marilyn Monroe, and My Night Out with 22 Year-Old Girls
- Brett Favre’s Sexting and the Struggle to See What’s In Front of One’s Penis
- Sorority Girl’s Sex History in Power Point: Who’s the Man Now?
- It’s Not Gay if it’s On-Camera: What Internet Porn Taught Me About ‘Don’t Ask Don’t Tell’
- Urine Trouble: How Not to Meet Women Online
- The Romantic Needs of the North American Male: There’s Something About 18 Year-Olds
- Men With Pretend Guns: Good Taste and the Video Game About Aghanistan
- Go Homo: The Man Who Accidentally Married an Ex-Man
- Sex on Craigslist: The Jewish Gangbang Squad Needs You
- So You’re Saying There’s a Chance: The Ex-boyfriend Who Wrote a Love Letter on Her Wedding Day
- Sexual Violation in Suburbia: 4 Boys Getting Laid or Being Assaulted?
- Monogamous Wrecks, or Hipsters Are Passing From Our Lives
- With This Hyphen I Thee Wed, or My Husband Myself
- Performance Anxiety, or the Changing Borders of Boners
- Awkward Pornography, or Licking Maureen Dowd
- The Lowest Form of Love: Aristotle, Me, and My Best Friend’s Girl
HAZLITT
- Live Free or Get High Trying: Daniel Pinchbeck’s Exploring the Edge Realms of Consciousness
- Impossible Sex: George Bataille in the Time of Martin Amis
THE MILLIONS
- Non Sequitur ad Absurdum: David Thorne’s The Internet is a Playground
- The Memory That Never Was: Joshua Foer’s Moonwalking With Einstein
- The Dwindling Difference Between Work and Play: Jane McGonigal’s Reality is Broken
KILL SCREEN
- The Sensible Seismography of Suda51
- Dragon’s Dogma and the Myth of Useless Occupations
- A Burn Victim is You: Mirror Boxes, Videogames, and the Experience of Pain
- Will Work for Fun: The Roots of Free-to-Play Capitalism
- On Endings
- The Untold Depths of Snake-Eating
- When Robots See Us Laugh
- Kingdoms of Amalur: Reckoning is a Lavish Catastrophe
- Sweet Dreams Are Made of Beasts: Ken Rolston Interview
- High Scorers: The 6 Best Games of 2011
- Legend of Zelda: Skyward Sword & Lying to Children
- Difficulty and the Neoclassical Era
- Deconstructing Disease
- The Kindness of Cross-Dressers and World of Warcraft
- Wii Play Motion: We Were Young Once, and Miis
- Biotic Games: Through a Microscope Playfully
- A Mind of One’s Own: The Future is Personal, Artificially Intelligent
BILLBOARD
- High Scorer: Bungie’s Marty O’Donnell (print only)
- Licensed to Ill: Harmonix & Licensing Music for Video Games (print only)
B&N REVIEW
COMPLEX
- Television and Fertility: How Technology Drains Your Desires
- Mars One and the Inevitable Tragedy of Entrepreneurial Space Exploration
- Pick Your Poison: e-Cigarettes and the Fantasy of Healthy Living
- Nothing for Free: How Adobe is Turning into Netflix
- Taming the News: How Rap Genius’s Turn to Politics Puts the Joke on You
- Choose Your Friends: Nintendo’s Miiverse and the Decline of Facebook
- Sell This All Together: The Industrial Logic of Twitter #music
- The White House Vine and the Hidden Politics of Twitter
- Express Your Sex: How Men and Women Use Apps Differently
- I, Robocop: The Technology Behind the Tsarnaev Manhunt
- Eloping With the Economy: The Revolutionary Boom and Bust of Bitcoins
- Look for the Helpers: Social Media Swarms in Violent Tragedy
- Untrust Us: What Social Media Reveals About Teen Sexual Assault
- Phantom Punches: The Social Conflicts Behind Apple’s Censorship Philosophy
- Why Most Americans Watch TV With a Second Screen
- Disposable You: Snapchat and the Coming Wave of Single Use Digital Devices
- The Repulsion of Facebook Home and the Redefinition of Social
- Our Language, Your Machine: Four Decades of Life in Microsoft’s World
- Are Touchscreens Ruining Childhood?
- A Kinect Application That Knows When You’re Sad and Wants to Talk About It
- Apple Turns 37: A Look Back at Steve Jobs’ Great Leap Forward
- The Importance of Being Obnoxious: Twitter’s Evil Hashtag Habit
- T-Mobile Gets iPhone, the Future Gets You
- Life After Highways: The Machine-Centric Values of the American City
- Always Tomorrow: The Perpetually Experimental Future of Holography
- Are We There Yet? 7 Years of Twitter and Where It’s Getting Us
- Innorobo and the Obscure Art of Huggable Computing
- Hope for the Future: What 2013 Was Supposed to Look Like From 1988
- Uber and Why Customer Review Boxes are the Unhappiest Places on Earth
- Abandoning the Unprofitable: Google Reader and the Cruel Logic of It-Gets-Better Business
- Impulse Control: Eye Tracking and the Trap of Technological Convenience
- Apple’s iWatch and the Law of Accelerating Anticlimax
- The Real World: Portland and MTV’s Obsession with Faux-Horror Stories
- Lifestyle Computing: VisibleNation and the Machine Quest to Improve Human Lives
- Why Are Boys More Likely Than Girls to Forward Sexts to Other People?
- Google Maps and the Impossibility of Openness
- Netflix’s House of Cards and the Redundant Future of Streaming Television
- Twitter’s $10 Billion: The Marketing Genius at the Center of the Internet is You, and You’re Not a Genius
- Fake Internet Girlfriend: The Perfect Relationship is the One You Don’t Have to Have With Yourself
- Banned on the Internet: How Facebook Monitors and Enforces Standards
- Google Glass and the New Era of Data Extrapolation Devices
- #Live4Ever: A Twitter Bot That Will Let You Speak From the Afterlife
- The Hello Machine: Minus and Encounters With Strangers on the Internet
- The Perils of Being Elsewhere: Occulus Rift and the Return of Virtual Reality
- The 3D Presidency: Barack Obama and the Hopeful Myths of 3D Printing
- Video Chats and the Tools of the Modern Day Valentine
- Satisfaction Guaranteed: Lulu and the Male Objectification Simulator
- Fan Fixation: The Power Cult Around Women in the Media
- Am I Doing This Right? An iPhone App to Troubleshoot Your Dates
- Inside the Bieber-Sphere: The Beautiful Horror of 4chan Trolling
- Live from Twitter: The Dwindling Value of Making News Out of Social Media
- Can Pretending to Be a Superhere Make You a Better Person?
- We Are All Pornographers Now: Photo Sharing, Smart Phones, and Obscenity Standards
GEEK MONTHLY
- Video Sharing and the Voyeuristic Future of Games (Issue #5)
- Brain Bait: How Game Designers Are Turning to Neuroscience (Issue #4)
- Is Valve Making Consoles Obsolete? (Issue #3)
- How Are We Feeling Today? Ads, Emotions, and Xbox (Issue #2)
- BioShock Infinite and the Escape from Politics (Issue #1)
FANZINE
THE MONARCH REVIEW
EDGE
- Spec Ops: The Line’s Moral Dilemma
- Frank Lantz on Sports, Gambling, and Grad School
- Masters of the Ivory Tower: NYU’s Game Design MFA Program (Issue 240, May 2012)
- Ghost Driver: Jason Rohrer Interview (Issue 214, May 2010)
- Of Monsters and Manners: Monster Hunter Tri Interview
- Jason Rohrer and Sleep is Death
- Frank Lantz: The Future Will Not Be Computerized
- The Art of Gaming: Games and Art History
EGM
- The Sucker Punch You Didn’t See Coming: Brian Flemming and Chris Zimmerman (print only)
- The Power and the Gory: Prototype 2′s Matt Armstrong (print only)
- Soviet Kitsch: Who Are We Supposed to Be Aiming at? (print only)
- Fat, Old, and Crazy: An Anti-Hero Manifesto (print only)
- The Death Match Daydreams of Tim Willits (print only)
- A Social Network of One’s Own: How Social Networks Have Worked Their Way onto Consoles and What It Means for the Future of Game Design (print only)
- Art Bomb: Confronting Controversial Ideas in Video Games (print only)
- Hack Happy: The Underground Struggle to Make Game Technology Matter (print only)
- First Person Stupid: The Moral Idiot of the Video Game World is You (print only)
- The Language of Offense: A Gamer’s Guide to Outlaw Culture (print only)
- Veni, Vidi, Grief: Why Playing Against the Grain is Good for Games (print only)
IGN
- Beyond: Two Souls Woos Movie-Goers at Tribeca Film Festival
- The Year in Sex 2012
- The Year in Violence 2012
- Are Games Learning the Wrong Lessons from TV?
- How Videogames Became the Addict’s Art
- 5 Games That Would Have Been Better With Spoilers Up Front
- The Smithsonian Celebrates the Art of Retail Video Games
- Hideo Kojima Reflects on 25 Years of Metal Gear
- The Secret Code of New Consoles
- The Father of Video Games Turns 90
- The Year in Sex 2011
- The Best and Worst Trailers of 2011
- The Year in Violence 2011
- Skyward Sword is Motion Control’s Future
- How Grand Theft Auto III Was Made
- Hypocrisy’s a Pleasure in Diamond Trust of London
- Batman: Arkham City Launches in Times Square
- The Game Industry Remembers Grand Theft Auto III
- How Grand Theft Auto III Carjacked Open World Games
- Contrarian Corner: Gears of War 3
- Contrarian Corner: Duke Nukem Forever
- Contrarian Corner: L.A. Noire
- The Most Violent Games of E3 2011
- In Search of Sex Games at E3
- Music Games Are Dead, Long Live the Music Game
- Editorial: Why I Hate Betas
- Contrarian Corner: Portal 2
- L.A. Noire First Game to Play Tribeca Film Festival
- Contrarian Corner: Dragon Age 2
- Girl Games and the Boys Who Make Them
- Contrarian Corner: Killzone 3
- Inside a Star-Filled Sky: A Beautiful, Violent Crumb From Infinity’s Table
- Playing with Sex: How Video Games are Changing Porn
- Contrarian Corner: Dead Space 2
- Indie Delusion: The Gaming Category that Doesn’t Exist
- Hard Questions: Homefront
- The Year of Contrary Thinking 2010
- The Year in Violence 2010
- Contrarian Corner: Call of Duty Black Ops
- Journey’s Jenova Chen on God, Authorship, and Creativity
- The Year in Sex 2010
- Contrarian Corner: Fallout New Vegas
- Contrarian Corner: Halo Reach
- The Indecent Mind: Creativity and the Law
- Mario Turns 25: How Nintendo Redefined Everything Before and After
- Contrarian Corner: Civilization V
- Medium Anxiety: Culture Shock at New York Comic Con
- Epic Mickey’s Warren Spector: “Adults Are the Ones Who Have the Blinders On”
- Hard Questions: God of War Ghost of Sparta
- Renaming the Taliban in Medal of Honor
- Contrarian Corner: Mafia 2
- Acquiring the Taste for Kane & Lynch 2
- How Limbo Came to Life
- I Got 99 Problems but Halo Ain’t One
- The Future of Co-Op: Trust, Betrayal, and Depenence
- Contrarian Corner: Starcraft 2
- The Miseducation of Mario: Galaxy 2 and Limbo
- Ken Levine and the End of the Auteur
- The Life of a Freelancer
- The Case for More Violent Games
- Gaming Without a Safety Blanket
- An E3 for Everyone Else
- Why Do Booth Babes Exist?
- E3 2010′s Most Violent Games
- Why Did People Protest Six Days in Fallujah but Not Medal of Honor?
- E3 2010 Booth Babe of the Day Ultimate Finisher
- E3 2010 Booth Babe of the Day Double Helping
- E3 2010: Booth Babe of the Day; Vampires, Modeling, and Sweet Shrimp
- John Carpenter Talks F.E.A.R. 3 and Horror
- Contrarian Corner: Red Dead Redemption
- E3 Isn’t Like Cannes, But It Should Be
- Contrarian Corner: Alan Wake
- More of the Same: Iterating on the Past
- Contrarian Corner: Monster Hunter Tri
- Supreme Confrontation: Games, Violence, and the Law
- Contrarian Corner: Splinter Cell Conviction
- Dad is Dead: Rebuffing Roger Ebert
- Why Shooters Are Better on Wii
- A Short History of Death in Video Games
- Contrarian Corner: God of War 3
- Contrarian Corner: Final Fantasy XIII
- Sleep is Death (Geisterfahrer): Asleep at the Wheel in Jason Rohrer’s New Game
- The Other Call of Duty: In Praise of Treyarch work in Infinity Ward’s Universe
- Contrarian: Corner: Battlefield Bad Company 2
- Contrarian Corner: Heavy Rain
- Contrarian Corner: BioShock 2
- The Unreal Story: A History of Epic’s Unreal Engine
- The Good, the Bad, and the Future: Grand Theft Auto IV
- Contrarian Corner: Mass Effect 2
- Contrarian Corner: Army of Two The Fortieth Day
- BioShock 2 Interview with Jordan Thomas
- Contrarian Corner: Bayonetta
- Gaming in Nirvana
- Contrarian Corner: Assassin’s Creed 2
- The Year in Sex 2009
- The Year in Violence 2009
- After the Blast: Violence and Modern Warfare 2
- BioShock 2 Q & A: “It’s More Personal This Time”
- Contrarian Corner: Uncharted 2 Among Thieves
- Mario, Vaudville, and the Bright Center of the Universe
- Modern Warfare 2 Launch Party
- Super Street Fighter IV In Depth: Justin Wong Interview
- Citizen Prime: Is Metroid Prime Our Citizen Kane?
- Contrarian Corner: Batman Arkham Asylum
- Ode to Source: A Look at Valve’s Tireless Game Engine
- Contrarian Corner Madden NFL 10
- Contrarian Corner: Wii Sports Resort
- Contrarian Corner: Punch-Out!!
- Forza 3 Le Mans Challenge: I Drove All Night
- Joseph Olin Interview: “We’re No Longer Just Talking To Ourselves”
- E3 2009′s Most Violent Games
- Booth Babe of the Day: Meet Kimberly from the Nyko Booth
- Contrarian Corner: Infamous
- A Brief History of Videogame Controversy
- The Case for Six Days in Fallujah
- Contrarian Corner: MadWorld
- Game Critics Rant at the Industry: You Are A Bunch of ****ing Adolescents
- Meet the Gaming Press: Is the Videogame Press Doing a Good Job of Covering the Industry?
- Confronting Censorship in Games: Are There Some Places Games Shouldn’t Be Allowed to Go?
- Making LOVE in Your Bedroom: The Swedish Impresario Talks About How He Built an MMO All By Himself
- Hideo Kojima GDC 09 Keynote: Avoiding the Impossible, or Six Times the Same Game
- Satoru Iwata GDC 09 Keynote: Keeping Secrets, Spiraling Upwards, and Making Games That Sell on Wii
- The Box Office Fallacy: Unreal Tournament, Long Tail Sales, and Why the NPD’s Don’t Matter
- Primrose: An Interview with Jason Rohrer
- Contrarian Corner: Resident Evil 5
- Politically Correct Gaming: Resident Evil 5, the Dangerous Black, and Offending the Masses
- Speak, Gameplay: Why There’s No Value in Reviewing Fun
- The Wii is a Toy; or Teddy Ruxspin Ruined Gaming
- Gamer Ego: How Good at Games Are You?
- Let Us Play Games; or Region Locking Must Die
- The Myth of Casual Gaming; or Wii Fit versus Gears of War
- Sex in Games; or the Hardcore You’ve Been Looking For
- The Year in Sex 2008
- Reviews That Kill; or A Requiem for Free Radical
- Three Games That Didn’t Make My Top Ten List
- The Year in Violence 2008
- Contrarian Corner: LittleBigPlanet
- Contrarain Corner: Mirror’s Edge
- Contrarian Corner: Gears of War 2
- Independet View: Jeremiah Slaczka
- Sexology: Can Polygons Make Love
- Contrarian Corner: Haze
- Hot Seat: Atsushi Inahba
- Toy Soldiers: Male Stereotypes in Videogames
- Video Roundtable: Todd Howard & Ted Price
- Hot Seat: Keiji Inafune (The Ladies Man)
- Video Roundtable: Clint Hocking & Rod Humble
- Hot Seat: Cliff Bleszinski
- Video Roundtable: Keith Boesky & Rich Taylor
- Interview with the President of the AIAS
- Hot Seat: Clint Hocking
- Contrarian Corner: Metal Gear Solid 4 Guns of the Patriots
- Contrarian Corner: Grand Theft Auto IV
- Hot Seat: Lorne Lanning
- Contrarian Corner: Condemned 2 Bloodshot
- Hot Seat: Denis Dyack
- Independent View: Jason Rohrer
- Hot Seat: Todd Howard
- Contrarian Corner: Army of Two
- Hot Seat: Peter Molyneux
- Independent View: Cactus (Jonatan Soderstrom)
- Hot Seat: Dylan Cuthbert
- Contrarian Corner: Super Smash Bros. Brawl
- Hot Seat: Suda 51
- Independent View: Rod Humble
- Independent View: Joakim Sandberg
- Contrarian Corner: Achievement Points
- Contrarian Corner: Kane & Lynch Dead Men
- Contrarian Corner: Call of Duty Modern Warfare
- Does Mario Matter Anymore? After Three Decades of Evolution Does Mario’s Latest Outing Have What it Takes to Revive the 3D Platformer?
PASTE
- Conduit 2 Review
- The Bed of Baby Dreams: Kirby, Arthur, and Alcohol
- A Game to Remember You By: Mossadegh’s Cat and the Iranian Coup
- But is it Theater? Videogames Adapted to Stage
- The Nintendo 3DS is Still Not 3D
GAMASUTRA
- Storytelling Without Stories: Writing for Infinite Replayability
- Staying Triple-A: How Big Independent Studios Are Turning to Mobile and Social
- Culture Clash: How Video Games Are Crashing the Museum Party
- How Triple-A Games Went Social and Why They’re Not Going Back
- What the Copycat Saw: Creative Theft in Mobile and Social Games
- We’re Going to Need Another Category: Hardcore on Facebook
- Annals of Eschatology: World of Warcraft and Life After Cataclysm
- Building With Someone Else’s Blocks: Going Open Source With Games
- The Politics of Creative Ownership: EVE Online’s Council of Stellar Management
- The Era of Behaving Playfully
- The Power to Offend: How to Survive a Controversy & Why You Should Try to Provoke One
- Revival Horror: New Ideas in Fear-Making
- Point and Shoot: Lessons in Wii FPS Control
- Designing for Immersion: Recreating Physical Experiences in Games
- A Brave New Medium: Facebook versus World of Warcraft
- Kill Polygon, Kill: Violence, Psychology, and Video Games
- Public Relations in Games: The Science of Secrets
THE ESCAPIST
ZERO BOOKS BLOG
ABC WORLD NEWS
MUSIC
- Game with Fame: Method Man
- Franz Ferdinand -” Tonight” Review
- Monkey: Journey to the West Review
- Animal Collective – “Meriweather Post Pavilion” Review
- Antony & The Johnsons – “The Crying Light” Review
- Ratatat Live at the Fillmore
- Bloc Party – “Intimacy” Review
- Deerhoof – “Offend Maggie” Review
- Miley Cyrus – “Breakout” Review
xoJANE
NERVE
G4TV
- Tom Clancy’s Ghost Recon: Shadow Wars Review
- Warriors: Legends of Troy Review
- Trinity: Souls of Zill O’ll Review
- EA Create Review
- The Sims 3 Review
- Apache: Air Assault Review
- Quantum Theory Review
- NHL Slapshot Review
- Iron Man 2: The Video Game Review
- Samurai Shodown Sen Review
- Sonic & SEGA All-Stars Racing
- Shiren the Wanderer Review
- MX vs. ATV Reflex Review
- Tony Hawk: Ride Review
- Nostalgia Review
- Band Hero DS Review
RADIO & PODCASTS
- Q Show with Jian Ghomeshi (CBC) on RapeLay & Stockholm: An Exploration of True Love
- To Catch an Editor #36: Jason Rohrer, Rod Humble, & Jonathan Blow
- To Catch an Editor #13: Lorne Lanning
- Inner Ear Damage #6
- Inner Ear Damage #5: iPod Shuffle
- Inner Ear Damage #4: Musical Obsessions
- Inner Ear Damage #3: Live Shows That Changed Our Lives
- Inner Ear Damage #2: The 5 Albums One
- Inner Ear Damage #1: Death of Music Festivals
SHORT FILMS
ANIMAL WRITING
CONTRIBUTIONS
- The End of the Office by Clive Thompson (The Globe and Mail)
- Disaster Capitalism by Clive Thompson (Mother Jones)
- Learn To Let Go: How Success Killed Duke Nukem by Clive Thompson (Wired)
- 3 Divides into 2 in ‘My Best Friend’s Girl’ by Meredith Blake (New York Daily News)